Sunday, April 27, 2014

Return to Mar Tesaro: High Stakes

After the players, agents of the Boland Brotherhood, finished dealing with the kraken in Lake Kheldram (because krakens are clearly freshwater creatures), they made a brief detour to Hillstead on their way to Fol Thron. While here, they retrieved the half-letter in the hopes of deciphering the missing agent's clues, as well as to meet up with their fellow traveler, Glabrous Emerald-Eye.

Why were they meeting Glabrous in Hillstead? Aside from Glabrous's player being absent for the first session, Glabrous was in Hillstead convincing the leaders of other churches to support the Brotherhood's cause, for it is in need of allies.

Of course, most revolutions start this way. The Brotherhood needs allies, and the players will spend a great deal of the game recruiting for the cause of unseating the Queen.
Actually, this is one of the things I tried to bring in early to make player agency matter. If the players are plotting a civil war, how will their actions bring it to a favorable conclusion? I wanted them to be thinking about how their actions would direct the outcome of the war, rather than simply having events unfold around them.
To make sense of the sides, we have to travel back to the past.
(Read the rest below the fold.)