Wednesday, November 09, 2016

Sentinels of the Multiverse RPG - Campaign Characters

With the news that Young Justice is returning for a third season, it seemed like a good time to finish off my posts about my Sentinels of the Multiverse RPG. I've previously discussed choosing the system and the character building rules. Now, it's time to meet the characters who inhabited my game.

As I've said before, the characters of Sentinel Comics are homage to the comics we all know and love, with their own world filled with comic-book drama. Many of the characters have analogues, singular or combinations, in the DC or Marvel properties. For example, Legacy, Tachyon, and The Wraith are all homologous to Superman, The Flash, and Batman, respectively. Tempest, on the other hand, is more of a blend of the Martian Manhunter, Aquaman, and Storm.

I mentioned this during August and the RPG a Day binge, but the characters for my Sentinels campaign were inspired by Young Justice, a superhero team comprised of the side-kicks and proteges of the DC heroes. (The story of the campaign borrowed liberally from the first season of Young Justice, too.)

And . . . hero pose!
In total, there were nine characters in my game. This wasn't just because I had a bunch of fun making characters. I made the characters so that we could just jump into playing the game; if the people available to play at any given time changed, it wouldn't matter because there wasn't any connection between the players and the characters. Plus, with a variety of options for the players to choose from, they could experiment with different mechanics and play styles.

That was the intent, at least. In practice, the players tended to gravitate back to the first character that grabbed their attention in the first place. Not a bad thing, just not what I'd intended for the game. One player even made his own character,

Without further ado, meet the cast of the Young Sentinels.