Following their
rescue of the captured spy, the players make their way to Sar Diga to help
The Family deal with traitors in their midst.
I've written at least
a bit on Sar Diga before. It's a well-connected hub of commerce: It's not terribly far from the capital, it's a hub of fishing off of Lake Kheldram, and it's sitting on the coast. Merchant and passenger ships coming from the east make their first stop here, so there's a lot of commerce that passes through the city. The gothic aesthetic of the city distinguishes it from the others. It's the perfect place for a crime syndicate to make its headquarters.
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Like Thief but replacing technology with magic. |
The Family isn't really familial, but the ranks in the group are organized by lineage. The head of the group is the Patriarch, an elusive figure whose true identity is known only to his inner circle, the Brothers. There are five Brothers in the organization, each in charge of respective fields of crime: Prostitution (Thalia Cyanal), gambling (Haneth Tsalaxa), black market goods (Imre Levalle), and organized theft and protection schemes (Kahveh Harandi). The fifth Brother, Dimos Seeren, acts as liaison between The Family and the Boland Brotherhood. After that, the organizational breakdown goes through nephews, then cousins, then various levels of "friends of The Family."
The players don't know how to get in touch with their liaison, but they do know how to find the Greeter.
(See the rest below the fold.)