Sunday, May 11, 2014

Return to Mar Tesaro: The Lion and the Unicorn

As the players prepare to leave Dockhouse to further their adventure, their host, Colton, gives them a warning. As a man privy to rumors, he's heard talk of a traitor within the Family, prepared to sell them all out to the Queen. Although rumors like this circulate frequently, the threat of a crushed rebellion certainly raises the stakes. Colton tells them to keep an eye out for things in Sar Diga and bids them farewell.

In Hillstead, the players quick meeting with Glabrous and their next Brotherhood contact, and the players are off and on their way to Fol Thron, capital of Alessia's empire.
Fol Thron would later be fleshed out a bit more, but at this point it was just a generically large city with a few interesting land marks. This is one of the challenges of using your own setting. You usually have the time to flesh out one location really well, or you can design a broader setting, but any given location is by necessity less interesting. Of course, that's assuming you need every street named and every building assigned. I've found it to be most useful to give the important details and let imaginations fill in the rest. 
The players have to figure out what happened to the spy, with only half a letter and a hastily scribbled riddle. It turned out to be a lot less complicated than you'd imagine.

(Read the rest below the fold)