I didn't have much to write about lately, so I thought I'd continue my thoughts on the new Smash Bros. game for the Wii. This is all inside-baseball type stuff, so if you don't care about such matters, you should probably head off to Fark for something else to do. In the meantime, I thought I'd post some blurbs about the characters in the game (If you don't want spoilers about new characters, then stop reading!):
Mario: Not much changed here, except his down-B move is now use of the spray-cannon he had in Mario Sunshine. I don't like it and don't use it, and it's unwieldy to charge.
Fox/Falco/Wolf: Okay, so they changed Falco's moves somewhat to make him more than a palette swap of Fox. He still is, essentially, the same character, and with Wolf joining them, we now have three clones of the same fighter. Good move, Nintendo.
Samus: I don't like Samus as much. She used to be difficult to control, but this was compensated with raw power. Now, she's weaker and even more awkward to use. Fantastic. Strangely enough, I like "Zero Suit" Samus better.
Snake: Good gravy, why did they let this guy into the game? He's not a Nintendo character, he doesn't fit in with the rest of the cast in any way, and he's ridiculous to use! None of his moves do what you think they'll do. Oh, sure, they're strong as heck, but they all take so long to resolve that he's vulnerable in any situation but 1-on-1.
Lucas/Ness: Oh look, another character clone. Like we didn't have enough of those in the game. Yawn.
Ike: Roy's replacement. He's kind of a Marth clone, as before, except they really exaggerated his slower/stronger qualities. Agonizingly slow, but when your blows do land they'll cause quite the commotion.
King DeDeDe: I guess because they liked the Hero and Villain theme? I don't get his inclusion, but I haven't found much use for him. He's like Bowser, big and slow, but slower and not really as strong. Bleh.
Diddy Kong: An interesting inclusion. Very fast and nimble, though with somewhat awkward attacks. You could probably be very effective with him, though when it comes to fast characters, I'll stick with Pikachu.
Meta Knight: Again with the villains thing. He's all right, but extremely lacking in power. If you're gonna use him, let the opposition soften each other up, first.
Pokemon Trainer: Possibly the most annoying character due to his constant cheering on of his combatants. Still, this'll be an interesting one to master. It's essentially three characters in one, so you can't play against it and guess how the match will turn out. Each person might choose any number of strategies with that many options at their disposal.
That's enough for now. There are more characters, but I either don't have much to say about them (yet), or they're just unchanged from Melee and not worth mentioning.