Tuesday, August 19, 2014

A Tale of Two Men

It's been utterly bizarre to see the riots ripping across Ferguson, the massive protests, and general mayhem all around. I grew up in the St. Louis area. These are the sorts of things that happen elsewhere. St. Louis has its problems, but it's always seemed like a rational place, a safe place. Perhaps that was naivete on the part of a sheltered youth.

Nevertheless, the firestorm all began because of the actions and death of a man, Michael Brown. At this time, here's what we can say with certainty: On August 9th, Brown stole cigars from a convenience store, using his imposing figure to intimidate the proprietor, even shoving him around. A few minutes later, he was stopped by a police officer, Darren Wilson, leading to a confrontation that prompted Wilson to fatally shoot Brown. We learn more about that confrontation as the days go on; a lot of people have already reached conclusions as to whether the shooting was justified or not. My point actually has little to do with that.
(See the rest below the fold.)

Sunday, August 17, 2014

Return to Mar Tesaro: City Folk (Part 3)

Marcus, aka The Hawk, has been occupying his time, albeit nervously. Early in the morning, before the other players have split up, he receives a Sending from Tralene. 
Fantasy settings tend not to have cell phones, so long-distance communication requires magical work-arounds. Among the various solutions are Sendings, magical rituals which send a telepathic message to the recipient of limited length. The recipient can also respond in a limited fashion. 
"Good morning, sir. Is your refrigerator running?"
It's a careful balance determining how common such communication should be in your setting. Making them exclusive to the players, or the few rich and/or powerful people in the world, can leave the setting with a feeling of isolation. The world will feel imposing, but establishing any lasting connection with the places you've been will be next to impossible. If those communications methods are too common, the players lose any prestige in having access to it themselves; keeping it from them in any way becomes an artificial hindrance. The same can extend to other magical substitutions for modern technology; overuse can lead to thematic muddling, raising the question why you didn't simply play in a modern or sci-fi game in the first place.
 (See the rest below the fold.)

Thursday, August 14, 2014

Return to Mar Tesaro: City Folk (Part 2)

In the last installment, Traster, Ronan, and Zeus found some ways to keep themselves occupied in the city, meeting interesting people in the process. While they were busying themselves with trading useless treasures for useful gear, Glabrous and Hawk opt to tackle some errands of their own.
Plus, these places never have amulets in your size.
The Temple of Avandra
The city of Sar Diga is home to the chief temple of Avandra in Mar Tesaro. Glabrous announces his intention to visit the place, in particular to have an opportunity to convince its leader to support the Brotherhood in its mission. Marcus politely declines, wandering off to explore the city; being a druid, most temples make him uncomfortable.

(See the rest below the fold.)

Sunday, August 10, 2014

Return to Mar Tesaro: City Folk (Part 1)

Up to this point, the players have been adventuring at a steady pace: Killing horrible monsters, rescuing the captured operative, and rooting out the traitor to the uprising. The players have some items stacking up on their agenda they'd like to attend to, such as spending the filthy lucre they've attained so far.
"What do you mean  you don't accept enchanted gauntlets as payment?!"
The players split up to deal with various issues.
(See the rest below the fold.)